CIT: Milliron’s Keynote
League for Innovation in the Community College
2007 Conference on Information Technology
11 May 2007
Mark David Milliron
Blog: catalyticconversations.blogspot.com
President & CEO, Catalyze Learning International
side note: attended Mesa CC (hoooh ha!)!
My discussion of this presentation will start at the end! After I had already closed up my laptop preparing to grab my partner and run to dinner, the presenter flashed his last slide with the following information (in the following order):
- Email address
- Blog URL
- Website URL
This last slide really demonstrated his entire presentation…know they audience and be prepared for them! He discussed how we are preparing a learning system for multiple generations of learners and instructors:
- Baby Boomers: TV gen, Typewriters, telephone, memos, family focus
- Gen X: video games, pc, email, cds, individualist
- Net Gen: web, cell phone, IM, MP3s, online community
Using building metaphor…trustees and legislators “get” building! Need to pull facilities and technology planning into “infrastructure planning.” Challenge…build educational infrastructures to be sustainable so we can continue to learn w/o fits & starts of technologies. Back to his last slide...the primary audience at CIT is administrators and educational technologist type folks, they work via email. However, he is focusing on the need to address our net geners (the blog url) and demonstrating the gen x-ers are still just as important, he includes the website url.
Demonstration of how important recognizing technology is a part of lifestyle infrastructure. Had everyone take out their cell phones and pass off to someone else. People get uncomfortable with someone else having their cell phone because their “life” is programmed into it.
What’s in store, the issues we need to be engaging:
- Blurring and blending—beyond discussion of f2f vs. online…need to discuss “the big blend.” Listing of wheres/hows in the environments…need to be talking to the activities that happen in them all. 15-20 purely online & f2f, rest in the middle. Blending experience of doctors & car sales persons (tell me what you know about this car?)
- Mobility—since we don’t have as big spread of broadband (how many been to iTunes, under 50% of the room), this discussion is not taking off as quickly as it is in other countries because we are not as extensive in our use of broadband. “Leave our campus to go to McDonalds to Learn”…Oasis affect…people stay!
- Gaming—(once get base infrastructure of blending & mobility), (Read “Got Game”), MMOPG is better prepared to work in the global workforce (self-learning and collaborative), Wii is deeply engaged activity. Bias against playing & learning. MMOPG orientation game (stole from American Army.com); game based modules around core concepts; entire courses based on games/are games;
- Social networking—SL is someways a bridge between gaming & learning world;
- High-impact presentation/engagement techs—holographic 3-D, Kinkos has business plans for holographic meeting spaces; Challenge—still building building w/o these in mind.
- Analytics, diagnostics, and evidences—help conversations…levering, Amazon velocity of data (1 second to 1 year);
- Human touch—vital!!
Challenge—sustaining…moving so fast: connect w/the Why:
- global economy (The World is Flat)
- live free (to know how/why to use technology to not be controlled by information)
He closed with the need to be courageous:
- be open to opportunities
- catalyze the conversation
- learn (“courageous learning is the purposeful engagement of people and experiences to make a positive difference” – author?)
Resources to check out:
OER Commons.org (social networking for faculty to share curriculum objects)
The ClueTrain Manifesto
School Daze (film) Kettering University (Marketing to Post Modern students…take your work seriously but yourself lightly)—viral marketing
Good to Great
Competing on Analytics-Tom Davenport
Information Revolution
Crazy Busy-Ed Hallowell
Stumbling Happiness
Social Intelligence—Daniel Goleman
The World is Flat
The Flight of the Creative Class
No Place to Hide
Others
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