ctw2007: Lessons Learned from Incorporating Social Collaborative Technologies
Bob Price discuses how Duke’s use of collaborative technologies grew radically after their 2004 freshman course adoption of the iPod. Ultimately he claims you need to leverage the strengths at your institution with available technologies.
Leading Change in Social Collaboration Environments
Track and Case Study Leader:
Bob Price, Director, Academic Services, OIT, Duke University
Case Study #2
DDI Phases
- Phase 1: Experimentation
- Phase 2: Extension & Transition
- Phase 3: Standard Support & Integration
Management Policy Issues
- Infrastructure
- Access
- File format
- Storage
- Growth
- Digital Rights Management
- Fair use
How did we get here?
- People are media sponges
- Computers are media engines
- Computer + networking = ubiquitous media
- Everyone publishes and comments
- A buffet of options & open ended systems
We do not need another tool or piece of software…what we need is?
- Resource discovery – people and content
- Creation – publishing – comment
- Simulation environments
- Communities of practice
- Context – a place to meet
Encompass the world
- Local & external assets
- Media containers w/metadata
- Socially and presence enables
- Simulations and immersive environments are content and media containers
Next steps
- On-demand compute environments
- Media tagging services
- Beyond the page metaphor: immersive spaces & simulations
- Presence
Commentary